Feb 24-25, 2018
Submission for the first LibGDX discord game jam. Writting in Java using the LibGDX game development framework. Designed and developed in approximately 12 hours over 2 days.
Published December 30, 2017
A server modification for the game Wurm Unlimited, that generates inventory pages for in-game characters. The generated pages use Vue.js to render a dynamic and interactive view of the inventory contents.
Mar-Apr 2017
I contributed some code to a short-lived open source experiment based on the premise of accepting one PR every day on an empty Github project, to see how it evolved.
Oct 15-17, 2016
Submission for the 20th GM(48) game jam. Made in GMS. Designed and developed in approximately 14 hours over 2 days.
Released Apr 7, 2016
A simple A/B testing plugin for jQuery that sends data directly to Google Analytics as custom dimensions.
Launched Mar 4, 2016
An online tool for game designers over at The Game Crafter to create embeddable widgets for their game that can be used on external websites. Got picked up by TGC and added to the section on their website about promoting a game.
Launched Nov 15, 2015
An interactive map for the Wurm Unlimited server Sklotopolis that I used to be a member of. No backend, data comes from Coffeescript files and is rendered in the browser. Uses Coffeescript / Vanilla javascript (no jQuery). Combined with a Node.js server application to generate the 256x256 map tiles from a 4096x4096 mapdump. Currently maintained by someone else.
Published Aug 22, 2015
A simple Node.js module I developed that allows the use of multiple independent queues of functions that will be processed one at a time.